Tool Creation for personal projects and written with Python.
After working with the Tech Art team at Bungie and writing documentation on the tools that were created. I began to expand on my own workflow improvements. Solving the issue of what the artist is saying and what really needs to be built to liberate the user from spelunking through menus to do the same task several times, taking them out of the flow of creating, reviewing, and inspecting a model from all angles to make adjustments.
The Maya to Painter Bridge (Python):
A tool in maya to quickly allow artists to connect nodes in hypershade with Arnold render materials using the PBR metal-roughness workflow from substance painter and other texturing software tools. The bridge tool allows for a fast-tracked formation of the model textures through the node system in hypershade. Allowing the artist to bypass the various node setups manually shown in example video 1. Creating a smoother experience setting up models for cinematics, and animations.
The Bridge Tool menu functioning.
Example video of the original method for comparison.