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Andreas Alomar
Andreas Alomar
Technical Artist
Seattle, United States

Summary

About Me:
Greetings, I’m Andreas and welcome to my portfolio. In my journey I have taken a long pivot  into tech art. From 3D modeling since my 1st year of college to a Production Engineer at Bungie then Building up my TA skills in that very same team.

Working as a PE with Bungie allowed me to take on new responsibilities and start my journey into authoring tools and writing scripts for a AAA game. At the same time being inspired by the TA team that I worked closely with I began making tools to speed up my own workflows in my off time.

My philosophy is to be a force multiplier, a blacksmith of tools to enhance the experience of other artists.

Skills

PBR TexturingRetopologyProp ModelingConcept DesignCharacter ModelingConcept ArtVinyl CuttingIllustrationDigital SculptingSculptingGraphic Design

Software proficiency

3ds Max
3ds Max
Blender
Blender
Houdini
Houdini
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer