Twilight Woods:(Unreal Engine 5, Substance Designer, Substance Painter, Nanite)
Inspired by my favorite Zelda entry Twilight Princess. In this project I started with the idea of creating a customizable texture workflow, blending lighting techniques together and running it in a game engine. This includes modular design, environmental design, along with shader testing and development as the main focus of the project.
paintable landscape with my material added to a set of materials from Unreal Engine