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Twilight Woods

Twilight Woods:(Unreal Engine 5, Substance Designer, Substance Painter, Nanite)
Inspired by my favorite Zelda entry Twilight Princess. In this project I started with the idea of creating a customizable texture workflow, blending lighting techniques together and running it in a game engine. This includes modular design, environmental design, along with shader testing and development as the main focus of the project.

Fallen castle wall

Fallen castle wall

Dirt shader close up

Dirt shader close up

Dirt Shader material

Dirt Shader material

Unreal Engine nodes for shader

Unreal Engine nodes for shader

Substance Designer, build up of forms

Substance Designer, build up of forms

Exposed height and pebble arrangement for artist customization of the material

Exposed height and pebble arrangement for artist customization of the material

Modular design assets  and small items

Modular design assets and small items

paintable landscape with my material added to a set of materials from Unreal Engine